Pramāṇa (Śāstra reference)
Srimad-Bhagavatam, Canto 10, Chapter 18 describes how, while playing games with the cowherd boys in Vrindavana, the demon Pralamba disguises himself as a cowherd boy and joins Krishna’s companions. During the game he carries Lord Balarama away, reveals his gigantic demoniac form, and is slain by a single powerful blow from Balarama.
Saṅkṣepa (short meaning)
This lila reveals the unlimited strength and divine protection of Lord Balarama, the original spiritual master. Although Pralambasura attempts to deceive Krishna and His associates by disguising himself as one of the cowherd boys, he cannot escape the Lord’s omniscience. When the demon carries Balarama away and assumes his terrifying form, Lord Balarama effortlessly crushes him with one blow of His fist. The pastime teaches that deceit and hypocrisy cannot overcome divine truth, and that the shelter of Balarama protects the devotees from both external and internal enemies.
Śāstra-pramāṇa (key points from the text)
Pralamba disguises himself
(Śrīmad-Bhāgavatam, Canto 10, Chapter 18)
Krishna knows the truth
(Śrīmad-Bhāgavatam, Canto 10, Chapter 18)
The boys form teams
(Śrīmad-Bhāgavatam, Canto 10, Chapter 18)
The game begins
(Śrīmad-Bhāgavatam, Canto 10, Chapter 18)
Balarama is carried away
(Śrīmad-Bhāgavatam, Canto 10, Chapter 18)
The demon reveals himself
(Śrīmad-Bhāgavatam, Canto 10, Chapter 18)
Balarama slays him
(Śrīmad-Bhāgavatam, Canto 10, Chapter 18)
Tattva (essential teaching) — with śāstra
Balarama protects devotees
Deception cannot hide from the Lord
Divine truth destroys false ego
Shelter gives strength
Sevā today (practice for this day)
How to use this darśanam page
View the image, read the narration and śāstra-pramāṇa, contemplate the tattva, and complete the practice through seva. Follow the sequence: darśana → śravaṇa → manana → seva.